work Android Cameras, SurfaceViews and display previews If you're making an Android Camera application, it's quite useful to know, or display "what the camera is seeing". There is some documentation on this subject, but getting it right can
work The "Unthrottle-able" week I started my internship wanting to push myself like nothing else mattered: "Get seven days of work done in one and you'll be good" Not counting weekend time (which I spent
work Week 1 General Notes from week 1 List of randomly useful things in no particular ordering List of stuff to learn Frameworks GStreamer input-selector output-selector Events/Bus/GLib PIP/Drawing/Transform List of stuff learned
work Day Two: Focus and Motivation Have laser pointer focus, but contextualize with broad, and long-term, meaningful motivation. The last two days at work have somehow naturally given me such a perspective: The bar for expectations and significance are
work 2.857142857% For the next weeks, I'll be keeping track of my progress quantitatively, and try to identify things I'm bad at, and get good at them :) I inconveniently become unfocused despite all the incredibly